An experiment in AI-enhanced AR – it can automatically recognize common objects via a neural-net and attempt to clone them in-situ from an online library of 3D models. More details and examples on my twitter feed: https://twitter.com/ben_ferns/status/961930799900540928 I’m using Unity3D’s early Tensorflow support https://github.com/Unity-Technologies/ml-agents/ and the approach they use to provide ‘observations’ (images from a
Category Archives: Experimental
Mother Magazine interviewed me and Rus Brockman about our decade-old project “New Methods of Deception”, a manual for paranoiacs in a fully-observed world. Back when we created the piece a lot of it was speculative and dystopic, based on capabilities that didn’t exist and immense surveillance systems we were yet to learn of. Mother magazine
The results of a quick 6hr session integrating the Oculus Rift into Unity3D with a 3d-scanned Shian Law. Part of a collaborative research and development activity into using AR/VR headsets for international simultaneous semi-virtual dates . Follow our progress on the I<3IDORU tumblr , updated by our hard-working digital interns.
A 3d flocking simulation that gathers around performers’ hands. Needs a lot of tweaking but has a surprising sense of depth when seen in person. Audio is an unreleased track by Crops and Alex Akers. www.bferns.com
Seeing what I can do with some audio-reactive 3d cylinders and tracking. Music used for the test and the video is an edit of De De Mouse‘s Windowlicker (slice & scramble mix). I saw him at SuperDeluxe the other week and started thinking about minimal glitchy visuals while watching Leno VJ
The first shard of Metaverse Nails comes online. Somewhere in a basement in California a server is matching up virtual fingers.